Player First Games is a studio of veteran developers focused on serving players through the use of player first thinking. We're based in Los Angeles with remote team members across the United States.

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Our Core Values

Players First

We design experiences from the player’s perspective first. We hold our players in the highest regards and hope to leave them satisfied and delighted with every interaction.

Think Long Term

We want to connect with our audience for generations. We aspire to build a brand that lasts by offering experiences with depth and complexity.

Broad Appeal

We seek to make games accessible for the widest audience we can because we believe in the power of gaming as a medium for delivering positive experiences globally.

Nice to Meet You

Tony Huynh

Tony Huynh

CEO and CoFounder

Tony has been a combat and systems designer and lead for 15 years on titles like God of War 3, God of War Ascension and League of Legends. Tony and Chris met while leading a game team at Riot Games.

Chris White

Chris White

CTO and CoFounder

Chris has over a decade of experience in game and platform development. He focuses on building and leading product focused engineering teams.

Artak Avakyan

Artak Avakyan

Animation Director

Artak is both a skilled animator and tech artist. He was the cinematic lead on God of War: Ascension, where he built numerous animation pipelines and tools. Prior to joining us, he ran his own indie studio, Lightbound Studios, focused on VR games.

Stefan Kovatchev

Stefan Kovatchev

Audio Director

Stefan is a lifelong sound designer with a passion for game audio that has been lucky enough to work for companies like Respawn, Blizzard, and Amazon Game Studios, having most recently worked with the audio team on Jedi: Fallen Order. After seven years in the industry, Stefan joins us as our Audio Director.

Daniel Kraft

Daniel Kraft

Design Director

Daniel has worked in the games industry for nearly a decade. He has animated and been a development generalist on projects like League of Legends, Teamfight Tactics, and Hawken.

Lis Walmsley

Lis Walmsley

Operations Manager

Lis brings two decades of Human Resources and Operations experience to the studio. She keeps everything around the office running smoothly and efficiently.

Craig Louie

Craig Louie

Principal System Designer

Craig joins us from Sledgehammer Games, where he drove the design and implementation of numerous systems on the Call of Duty franchise.

Khai Tran

Khai Tran

Technical Art Director

Oh, By The Way

OUR LATEST GAME: MULTIVERSUS